Little pumpkins grown in our yard, with their flappy boney guard.
Happy Halloween!
Little pumpkins grown in our yard, with their flappy boney guard.
Happy Halloween!
Here we go, election time again.
If you're not political and you normally don't vote... first of all, congratulations; there is at least one element of your life about which I am genuinely envious.
But please: if I've ever brought you a chuckle, or a moment of fun curiosity, or have caused (even by accident) some spark of gladness in you, then I am hereby personally asking you for a favor.
Participate in democracy. Participate in keeping democracy.
Friend of mine, please: cast a vote for Kamala Harris.
There's a lot more on the ballot; I have opinions about those things too, and if you ask me I will gladly babble in depth, but this post is not about that. Please, do that one thing. Vote for Harris. That's the minimum required effort from you (yes you!) to keep this whole American experiment in representative government running.
Please, do me this favor. Thank you, and take care!The Junk puppets have earned themselves some additional time on the silver screen! In fact, this time they're headed to a ritzy, historic theater!
Scream It Off Screen has been hoping to do a best-of, year-in-review show for years, and now it's finally happening! As luck (and audience cheers) would have it, Chunky Milk has got not one but two short movies in the mix.
For show and ticket information, visit:
https://www.screamitoffscreen.com/battle-of-best
It's that time of year. The ice and snow return, the shops are busy, and everywhere you go, repetitive holiday music fills the air.
Well, that ends right here! My good pal and brother-in-creative-nonviolent-arms, Dave Schwartz, has recorded a holiday song worth taking your fingers out of your ears for. He then entrusted me with turning it into a music video, which I hope is worth uncovering your eyes for.
Without further adieu:
We wish you a happy holiday season! May all your milks be chunky.
I'll introduce it here the way I introduced it on stage last night at Scream It Off Screen:
A few years ago, I made some puppets out of junk for a 48 Hour Film Project. (Nowadays, we come here, where the real fun is!) My buddy Dave had an idea: we should have our junk puppets present public domain poetry! This first one is a proof-of-concept, it's two short poems, and we hope you enjoy it!
The sold-out theatre of people did indeed enjoy it! Scream It Off Screen, for the uninitiated, is a monthly cinema gong show in Minneapolis. We'd heard of it before, but only started attending (and submitting recycled 48HFP movies) in the last year or so. This time, we showed up with something new, and to my astonished delight, people loved it! The debut of Junk Puppet Poetry was a resounding success, and won the night by audience applause!
Dave has provided music and ideas (and occasional acting!) for all of Chunky Milk's movies. He lives in Florida, so I barely ever see him in person. As it happened, this week he was in the area and able to attend the screening of his latest brainchild. For eight years I felt like he should win some kind of soundtrack award in the 48, but he never did. Last night, though, he got to come up on stage with me and be celebrated as a winning filmmaker.
As happened the first time we won a local film festival with a movie starting junk puppets, I've been occasionally bursting into laughter ever since it happened. The absurdity of it all is delectable.
I'm very thankful for all of our experiences with the 48 Hour Film Project, and it's with fondness that Chunky Milk Productions moves on to our new filmmaking home at Scream It Off Screen. Both formats have a lot to offer, including cross-pollenation with each other.
And so begins a new series of no-budget shorts! We will keep making movies of all kinds, but the crowd has spoken: Junk Puppet Poetry is to be continued!
Edit: Just got some pictures from Scream It Off Screen's promotional message...
Behind us: sweet musicians including King on the keyboard!
Lined up with the check: Screamy, Dave, and myself.
In front: The true hero of the night, Zack (Zach?) the waffle man!
This winter has been one of those battles at the end of a video game where the big bad, seemingly defeated, just keeps coming back bigger and uglier and wetter and heavier than before.
We woke up to a foot of snow and a giant downed branch in the driveway this morning. Its tree should live, I hope, but there's a lot less of it now than there was.
I got everything cleared, so we could leave the house today if we really had to. We were just about down to seeing ground again in most places, but now the driveway trench is right back to shoulder height. For the moment, it's just a matter of waiting for the plow to come back and make me redo the last few meters. I suppose we'll see whether there are any additional phases to this winter boss fight after that.
I've got to hand it to Earth's atmosphere: this was a pretty epic April Fool's prank! It sure got me.
ChatGPT and other "deep-learning" programs have made a lot of noise and headlines lately. As I alluded to in my nopecoin post, I'm very much not on-board with some of the new tricks we're teaching the old dog that is personal computing.
I had the privilege of growing up alongside home computers themselves, as well as the internet. I remember categorized newsgroups, public web forums, mailing lists, and all sorts of well-thought-out ways for people to connect and share ideas. So, I've never understood the appeal of this current crop of "social media" giants. I don't get it. I so very much don't get it that I don't use any of them. The closest I come is youtube, which I only touch with a ten-foot pole of browser plugins which disable the comments, shorts, ads, and most of its other most egregious anti-features.
But, I'm not most people. Most people go ahead and use facebook/twitter/instagram/whatever, at least to some degree.
Thus, we've let unsupervised and unconsidered algorithms decide which bits of information we see or don't see. Your facebook/twitter/instagram/whatever feeds are not lists of things you've asked for, they're infinitely-scrolling sets of the items which have been calculated to be the most likely to generate the most profit for the middleman in question. This has had society-poisoning and democracy-breaking effects, and it should not be surprising that when profits matter more than honesty, things go pear-shaped quickly.
What? Why?!
(Well, I know why. Middlemen need no longer rely solely on their own victicustomers to provide the "content" to shuffle into each others' feeds.)
I'm beginning to feel about AI software the way I feel about guns. Mechanically, these are fascinating pieces of engineering and ingenuity. There's both a complexity and a simplicity that is captivating and beautiful. Also, no thank you! Decline. Unsubscribe. Not in my house. It claims to be a fun and neutral tool, but I have a very hard time seeing it as anything but a dangerous weapon.
I suspect we'll soon see artificially-generated novels, and movies, and augmented-reality serials. They'll be amusing enough not to die in the crib. At nearly no cost, there won't be much reason not to keep trying, even at low points in any fad/zeitgeist cycle. Entire wikipedias' worth of "information" will come and go and morph and self-refer. I think that's pretty fascinating, but it also sure looks like authorship, authenticity, and having any basis at all in truth are all up on the chopping block. Once these things start consuming each others' and their own output as input, we're going to have more messes to clean up than we can deal with. Based on the current trajectory of our approaches, my guess is we'll try to fight fire with more and more fire.
I worry whether we have much natural intelligence left, let alone what the artificial sort will get up to.
Another bizarre year has come and... well, not gone, yet. My wife and my self have each gained some responsibility at work, which is fine but has thus far come at the cost of free time, something we've never felt an abundance of to begin with. Then there's been all the other general madness this year, some sprinkles of really great news and some heavy darkness as well.
According to Autumn, this year has been serviceable, though her grievance that Book exists has still gone ignored.
This year's jack-o-lanterns were picked from a bunch that I doodled using my old Halloween Artist program. Sometimes we shoot for one representing each member of the household, or some other cute theme. The best we could manage this year was to visualize some of the vague emotions it feels like 2022 has carried our way.
So, it's been a mixed year at best. But, we're doing what we can, and doing our best to take better care of ourselves and each other.
We wish you and everybody a happy Halloween! May you find some joy and some fun and some tasty snacks, and may we all dig deep and find the mojo to do some good.
My little group of movie-making friends has been putting together shorts for eight years now. As with most things in life, one gets out of these weekends what one puts in.
These 48-hour events mean stress and sleepless nights for me, but I can't help it. My outer middle-aged body has valid objections, but my inner child demands the creative outlet, and my inner toddler keeps yelling "again! again!" no matter how tired I get.
But enough jibber-jabber! The point of this post is to announce Chunky Milk Productions' latest 48-hour film: "Incontinuity"!
The screening is next Friday at the Parkway Theater if you'd like to be among the first to let this movie amuse and confuse you. Ours will be one of twelve local made-in-a-weekend short films; my favorite part of this whole process is going to a theater and seeing what everybody came up with!
As usual, we can't share the movie itself until the competition is over, but once we do, I'll share it here as well as on the Chunky Milk Productions website.
(I started writing this a month or so ago, then decided it was a silly and unnecessary thing to put on the internet. That may still be true, but here it goes anyway.)
The Metroid series has been a favorite of mine, right from the start. Zelda is more grand, Mario more playful, but no other games get me quite so enthralled. It doesn't look like much now, but young-me's heart pounded guiding action such as this:

The games are light on story, not especially large or long, but the series always provided plenty of exploration and experimentation, mixed with challenging fights against crazy space monsters. What's not to love?
There have been some droughts between mainline Metroid games. Not counting spinoffs (including the also-great Prime games) they were released in 1987, 1991, 1994... then 2002... And that was it, apparently. Around 2005, there were rumors of another one, named "Metroid Dread", but it never materialized. Generations of gaming hardware came and went. Then, just months ago, 19 years after the previous Metroid entry, it was finally real.

This world of ours is full of stuff that's not what it used to be. Everything changes, time moves on, but in some primal way, this new game got its hooks in me just as the originals did. The exploration and experimentation were more detailed and smoother than ever. The boss fights were challenging, occasionally bordering on cruel for a now middle-aged fan with middle-aged reflexes. I enjoyed every moment, including the moments I hated. (I doubt any single game has shown me its "Game Over" screen nearly as many times.)
After my initial adventure, and then diving back in to collect everything, I still wasn't ready to stop playing. "Hard mode" became available after finishing once. That just about made me laugh out loud; the last thing any sane person would do is subject themselves to a harder version of the battles I'd just scraped through. Switching gears, the series has always provided little extra bonuses for finishing the entire game quickly, which I never cared about, because I just like to soak everything in. But this time, I felt like yes, I could probably get through in under 8 hours. Just to say I'd done it, and gotten that little bonus. So, I started another playthrough, aiming for efficiency instead of completeness. By the late game, I realized I might just be able to come in under the 4-hour mark, let alone 8. If I managed that, I'd get two little bonuses. ...And so I did. Another full run completed, in well under 4 hours. (The game mercifully did not count all the failed and retried battles.)
And again, somehow, Metroid Dread wasn't done with me. I'd collected every item in the game, several times, and finished it as quickly as it would reward me for. The only rewards left (truly little things, which anybody can find on the internet) were for finishing hard mode at all, finishing it in under 8 hours, and under 4. So, I started the adventure again. On hard mode. Never mind the boss battles, I got killed just walking around. I knew where I had to go and what I had to do, but getting it done was right up against the boundaries of what skill and patience I could muster. As I got closer and closer to the ending sequence, no video game has made me sweat and shake like that since ... Well, since the original Metroid.

I did finish hard mode. In just over 3 hours by in-game reckoning. I'm not sure I even want to know how long it would have been including all the retries. It's been over a week since then, and at last it seems Metroid Dread is a game I could go back to at any time, but I don't feel compelled to revisit again right this minute.
(I decided not to post after writing this far. The internet has plenty of nerds talking about video games. Since then, a couple more things have happened and I've changed my mind again.)
Well, now it's a little bit later still. An update has been released for Metroid Dread, something none of the previous games on their cartridges could have done. Two new difficulty options were added added, "Rookie Mode" for those who find difficult games to be difficult, and also "Dread Mode". There, getting hit by anything - a fast boss attack or a tiny little gnat, means game over. My initial reaction was the same as to Hard mode. Nope! Who would ever do that to themselves?
You know where this is going. Me. I did that to myself. And now, the game does keep track of how long the failed attempts took, and how many times I got killed. (A few minutes shy of twelve hours, and three hundred thirty-eight times, respectively.) There are parts of the game where you are hunted by indestructible robots, and if they catch you, even on the easiest settings, you're done for. That's where the "Dread" in the title comes from. Those sequences were now the most soothing, relaxing areas of the game.
I will say this. The bits where I got stuck dying and trying over again and again for the longest, were also some of my favorite moments in the game. There's a section where everything's catching fire and falling apart. Touch any mere lick of flame and you're dead. (Naturally, your prize for surviving this sequence is the Varia armor, which protects you against heat for the rest of the game.) Soon after that is Kraid, who launches torrents of projectiles at you (just as he did in 1987!). A few late-game bosses are also very enjoyable, even if they did grind my patience into a fine powder, and the final boss fight is one of my favorite video game encounters full-stop. At some point during my 338 game-overs, I learned just enough from my mistakes to not repeat them ... at least not quite as often.

So why post now? The world is still full of nerds talking about stuff that doesn't matter. But the world is also full of scary, awful things. Russia invaded Ukraine the day I completed Dread mode. That final boss who killed me over and over for an hour before I finally prevailed ... was a stand-in for Vlad, and 45, and all the other villains this world has on offer. The sadly-real evil, those who value power or wealth above basic humanity.
There are many, many challenges before each person on this smallish planet. Some of us have the luxury of accepting entirely optional ones, essentially-trivial challenges of muscle memory and minor problem-solving. But! Anything I can do, anybody can do. For every reckless halfwit whose power eclipses his responsibility, there are millions of us regular people. Some of us get to choose our battles, and some don't. But we can all take on much more than seems plausible at first. Everybody can learn from our mistakes, even the embarrassing or crushing or repeated ones. Anybody can get themselves in over their head, and yet prevail. Not for a reward or a prize, but because we feel a connection. Because something inside us says we should try.
I encourage everybody to take on something that feels impossible. Something that draws you in despite seeming insurmountable. Don't worry about where it falls on some ladder of the most important or urgent problems facing the world. There are billions of us. We can tackle many challenges at once. And once you do tackle one, whether you surprise yourself by succeeding or learn why you couldn't, find another challenge, and another. Don't wait 19 years in between.
Cryptocurrency has been off the deep end since its inception. NFTs are cancer on cancer, and as in most situations, two wrongs don't make a right.
I therefore hereby propose my own implementation of fake money, and offer up all my digital assets on its own exchange!
My development codename for this currency is "nopecoin', but one of its groundbreaking features is that you don't need to name it at all! Unlike other cryptocurrencies, which use expensive hardware, consume massive amounts of energy and poison the planet, you can mine nopecoin by putting your computer or other fancy internet-connected device to sleep. You will begin to profit immediately. Enrich your life at increased pace by shutting down multiple devices; nopecoin mining is compatible with all computers, laptops, tablets, smartphones, and overpriced wristwatches.
As for NFTs, you may be pleased to know that you already own all the images, movies, games and other digital junk which I have created over the years and will continue to create. These NFTs are special in that you can sell them over and over as often as you please, simply by giving the files or links to others. No special accounts or apps required. Rather than a search for the next trendseeking sucker, you need only find someone to share a chuckle or smirk or moment of confused frustration with.
This is all coming from someone who fell in love with computers and technology at a very young age. I could barely speak English when I learned Basic. Maybe it was inevitable that the capitalists and scammers would take over computing, but that doesn't mean I have to be happy about it, or that I won't speak out when I see conmen and their marks hailing the blockchain. This particular emperor is all kinds of naked, and it's an ugly sight.
(If this was all gibberish to you, then keep it that way! You are living life correctly.)
(If you want to understand crypto and NFT, set aside a couple hours and watch this.)
Chunky Milk Productions presents our 2021 48 Hour Film project: REVENSILS!
We weren't nominated for any awards with this movie, but I couldn't be more proud of it or more happy remembering the weekend we dedicated to its creation.
Copious amounts of laughter and joy were poured into its making, and we've gotten to hear additional laughs and joy as we've begun to share it with friends and family. Enjoy, share, and as usual you can pick up some related files and read some of my long-winded production notes by visiting:
https://chunkymilkproductions.com
and
MMXX, a quaint old-fashioned way to write 2020. We had a fourth pumpkin ready to participate, but it was literally too rotten from within. So, basically perfect.
Here at home, Kim's decorations are cute and fun, but in the big picture it's been an ugly, rotten four years. The silver lining is we all finally have a chance to throw ourselves a competent lifeline. Please do your part to make the future less awful.
And, truly, have a happy Halloween.
Book has his own pet now. He hasn't told us the frog's name yet, but we see them play together most nights.
Granted Book is an indoor cat and this is an outdoor frog, so their interactions are about like everyone else's in this socially-distant world.